WitrynaShadertoy Inputs. vec3: iResolution: image/buffer: The viewport resolution (z is pixel aspect ratio, usually 1.0) float: iTime: image/sound/buffer: Current time in seconds: ... iMouse: image/buffer: xy = current pixel coords (if LMB is down). zw = click pixel: sampler2D: iChannel{i} image/buffer/sound: Sampler for input textures i: vec4: iDate: Witryna20 lip 2016 · Mouse (example here , utils here, many values there, ref shader here ) iMouse.xy: last mouse click or current mouse drag position.Attention: these are …
GLSL Beginner Tutorials from ShaderToy.com · GitHub - Gist
Witryna7 kwi 2024 · In the case of this very impressive water waves demo, the uniforms it uses are iTime, iResolution and iMouse. Also the output uniform of fragColor used by … WitrynaPreview. Malmousque by XT95 7925 124. Build and Share your best shaders with the world and get Inspired. 39 minutes ago, "TP3 Lilia" lilia 39 minutes ago. the time machine published
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Witrynanvoid.gitbooks.io WitrynaShadertoy also lets you use multiple shaders to render to offscreen textures so if a shader needs those you'll need to setup textures to render to. The "where" column … Witryna9 cze 2024 · here is the .love file, with all the buildin images and some downloaded examples. shadertoy.love. for now, this util dont support the texturecube function and vr function, and the channel sources are limited to image files (shadertoy supports sound and video). this util is for easy shader learning in love, you can use it freely, but all … the time machine quotes with page numbers